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Rocket arena
Rocket arena







rocket arena

As I was playing hoverboard riding and minigun-toting Rev, I could've sworn I'd fallen back into Bleeding Edge.Ī few designs stand out, though, like the definitely-not-Sam-Elliot Topnotch and Mysteen, whose magician suit looks so rad that I dropped a lot of in-game currency on her skins.

rocket arena

It has a cutesy fantasy-tech look that's starting to blend together into a lot of hero games. I dig how each of the 10 launch characters distinguish themselves in action, but on the whole, Rocket Arena looks forgettable. It's often faster to just fall out of bounds and reset.

rocket arena

Right now, follow-up shots in midiar are so punishing that trying to recover feels like a waste of time. The entire combat dynamic could be more interesting with more skill-based ways to avoid fire. You can dodge rockets with a well-timed press of Q (again, very similar to air dodging in Super Smash Bros), but the cooldown is so long that it rarely feels useful. Her mobility sticks out especially because it's so easy to get juggled by multiple enemies without a good chance of recovery. Some movement abilities feel overpowered, like Rev's freeform flight ability that lets her quickly reposition in any direction or recover from a near-knockout better than anyone. The random item pickups can grant you a small speed boost or throwable bomb in a pinch, but they don't hand you the fight. Combat is (slightly) deepened by unique secondary attacks, movement abilities, item pickups, and simple upgrades equipped out of game.









Rocket arena